XNA stops calling Update
and Draw
while the game window is being resized or moved.
Why? Is there a way to prevent this behaviour?
(It causes my network code to desynchronise, because network messages aren't being pumped.)
XNA stops calling Update
and Draw
while the game window is being resized or moved.
Why? Is there a way to prevent this behaviour?
(It causes my network code to desynchronise, because network messages aren't being pumped.)