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Isometric tile map format

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I've just knocked up a fairly basic isometric tile based game and I'm looking for the best way to store the level data.

Each tile coordinate is assigned one or more numbers that correspond to a tile from the tile set. At the moment I have a small level set up in the code but I'm looking for a quicker way to populate a level with tiles and load them into the game.

I was thinking just making XML files would be the way to go and if that's the case any ideas on how I should write them?


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