In Microsoft.Xna.Framework.Graphics.SpriteEffects there is the possibility to flip a texture horizontally or vertically before rendering. But can one do both at the same time?
When I use: spriteEffect = SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically; with spriteEffect being a parameter of the particle. The method spriteBatch.Draw(spriteSheet, currentPositionForDraw, sourceRectangle, currentColorMultiplied, currentRotation, currentOriginForDraw, Temp.delta, spriteEffect, 0); does not draw the particle flipped on both axis.